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- Pillage
- version 0.0 alpha release
- (c) Copyright 1995,1996 by Chris Busch
-
- Dreaming of wealth, you decide to visit a far away land and loot it! But
- be warned there are many "baddies" that want to stop you from doing that!
-
- o Tips:
-
- The object of each level is to get to the pink orb that will teleport
- you to the next level. You will need to utilize the keys that you
- find wisely. Also you can learn of mysterious "tricks" that you can
- perform to benefit your travels. One example is "H"elp "M"e, press H
- and M at the same time. Most of all, have fun!
-
- o Disclaimer: (I'm sorry but I must have the nitty-gritty)
-
- In no event will the author be liable for any damages, including any lost
- profits, lost savings or other incidental or consequential loss or damages
- arising out of the use or of the inability to use this program -- even if the
- author has been advised of the possibility of such damages. The author will
- in no event be held liable for direct, indirect, or incidental damages
- resulting from the omission of any part of this product, including this
- document. The author makes no warranties, either expressed or implied,
- respecting the software, its quality, performance, merchantability, or
- fitness for any particular purpose.
-
- o Notice:
-
- A limited license is granted to all users of this program, to make copies
- of this program and distribute them to other users, on the following
- conditions:
-
- 1. The program and associated files may not be distributed in a
- modified form.
- 2. No fees are to be collected from the distribution of the program
- without written permission from the author.
-
- o System Requirements:
-
- A 386 or better with a VGA or better video board.
-
- o How to Register:
-
- You can register the ALPHA version of this program in several ways.
- The lowest numbered items are better ways to register.
- 1. Hire me for a computer science career.
- 2. Send me some money.
- 3. Send me a postcard saying thank you.
- 4. Send me email saying thank you.
-
- o My Address:
-
- Chris Busch
- 1132 Woodland Trail
- Northfield, MN 55057
- email: cbusch@d.umn.edu
-
-
- -=-=-=-=-=-=-=-=-=-=-=-= SPOILERS AHEAD -=-=-=-=-=-=-=-=-=-=
- The rest of this document contains information on how to edit
- levels. This information can "spoil" the game for some folks.
-
- Since this release of Pillage is not complete, I decided to
- include documentation on how to edit levels. If you create
- some levels and want to share them with me, please do. You
- can email them uuencoded to cbusch@d.umn.edu.
-
-
- Pillage Level editing documentation
-
- Tricks (Spells):
- The caps are the keypresses.
- Cast Blast Next Level Kill Me Zap All
- Bad Guys FiZzle Help Me Make Boulder
- Remember some spells have score requirements.
-
- To enable cheat give xyzzy as an argument. I think you might press 0 for
- more energy...
-
-
-
- Level editing notes:
-
- o do: pillage edit To automagically run level editor.
- o During game play level editing is F12.
- o Remember to save the level before you run it! This is largely handled
- by the prompting of load and save before and after editing.
- o The right side border tiles and bottom border tiles sometimes are not
- collided with if the actor is beyond the map.
- o Dont allow actors to go off the map.
- o Have a wall type border probably at least 2 tiles thick around the edge
- of the map.
- o When placing solid tiles that have no clear spots be sure they have the
- 255 type tile beneath it. This makes the game far more efficient.
- o Copper keys are for chests. Silver and gold for doors.
- o Boulders destroy shallow water and weak walls.
- o f,R,r commands are all related, ie done with the same source code
-
-
- How to draw levels:
-
- 1-5 tile select
- 6-9 sign sentence enter. The 1st sign message is also the opening message.
- y place you the player **be sure to do**
- o Outside border
- m mark used for fill Block and Copying
- e end mark, used for copying (must be after mark)
- n set background to 255 (more efficient then, wont draw background)
- B Block fill rect (fills from current pt _back_ to mark.)
- C Copy block
- d toggle line drawing
- s save level
- l load level
- S show numbers
- p pick up tile
- SPACE put tile
- ENTER redraw screen
- Arrows move around
- Control fast move around
- ESC back to game
- !@# show various maps (shift 1,2,3)
- K to a key audit, show if you need more keys
- f search for tile#0 (1st tile along bottom). Press y to continue
- searching. Moves mark to 0,0.
- R query replace on whole map. Replaces tile#0 with selected tile.
- Moves mark to 0,0.
- r query replace in mark to position area. (y/n/Y/N/S) (y) means replace
- this one, (n) dont replace this one, (N) replace none and return
- to old x y, (C) stop now and stay.
-
-
- Info on tiles:
-
- item types:
-
- Name Comments
- none should not be used?
- floor
- wall
- wallweak weak walls are destroyed by boulders
- poison1 decreases health, doesnt disappear after use
- poison2 disapears after use
- poison3
- boost1 increases health
- boost2
- boost3
- treas1 increases score
- treas2
- treas3
- doorsilver
- doorgold
- doorcopper
- box1
- chest1
- keysilver
- keygold
- keycopper
- bomb generates a fire spitting volcano
- genfighter
- genbuddy
- gensmoke
- genflame
- clrpoison poison that you can walk through
- monstfence an invisible barrier to monsters
- genfish
- genslug
- genboulder
- eraser not sure what this is good for
- info0
- info1
- info2
- info3
- gensnake
- slippery icy
- water
- shallow boulders will fill in shallow water
- nowfighter the now types generate monsters on level startup
- nowbuddy
- nowsmoke
- nowflame
- nowfish
- nowslug
- nowsnake
- newlevel
- nowguard
- lever1
- lever2
- doorl1
- doorl2
- leveron this is a switched on lever from lever 1 or 2
-
- Tile Types:
-
- number picture type comments
- 0 solid black none dont use it
- 1 sand floor
- 2 grass floor
- 3 wood floor floor
- 4 red tile floor
- 5 brick wall
- 6 red marble wall
- 7 gray marble wall
- 8 water water
- 9 web weak wall breakable by boulders
- 10 boulder wall
- 11 window weak wall
- 12 pool wall
- 13 sign sign 0
- 14 gold key gold key
- 15 silver key silver key
- 16 copper key copper key
- 17 red bottle boost 2
- 18 green bottle poison 3
- 19 blue bottle boost 3
- 20 red gem treasure 1
- 21 blue gem treasure 2
- 22 door silver door
- 23 door gold door
- 24 chest chest 1 random goodies, need copper key
- 25 box box 1 random goodies, small trap chance
- 26 well boost 1
- 27 magic stone boost 2
- 28 fire poison 1
- 29 boom poison 1
- 30 bomb bomb creates a boom
- 31 doorway floor
- 32 water shallow water destroyed by boulder
- 33 brick weak wall
- 34 chest gen fighter creates fighter
- 35 smoke weak wall
- 36 smoke clr poison
- 37 box gen buddy buddies are weak monsters
- 38 blank weak wall blanks are clear
- 39 blank gen figher
- 40 blank gen buddy
- 41 blank gen smoke
- 42 boom gen flame
- 43 bomb gen flame
- 44 blank wall invisible wall
- 45 blank floor used to make secret passages
- 46 blank gen flame
- 47 smoke gen smoke
- 48 blank monster fence monsters cant go past
- 49 fish clr poison doesnt move
- 50 slug clr poison doesnt move
- 51 fish gen fish
- 52 blank gen slug
- 53 slug gen slug
- 54 boulder gen boulder
- 55 solid black eraser type if touch then just vanishes
- 56 sign info sign 1
- 57 sign info sign 2
- 58 sign info sign 3
- 59 fish info sign 3 talking fish
- 60 boulder gen snake
- 61 blank slippery
- 62 tree weak wall
- 63 ice slippery
- 64 mark? now fighter
- 65 mark? now buddy
- 66 mark? now smoke
- 67 mark? now flame
- 68 mark? now fish
- 69 mark? now slug
- 70 mark? now snake
- 71-96 letters wall
- 97 new level new level
- 98 fighter now guard
- 99 lever 1 lever 1
- 100 lever 1 lever 2
- 101 door door for lever 1
- 102 door door for lever 2
- 103 lever2 lever on lever already switched
- 104 gun gen bullet
- 105 table wall
- 106? blank eraser
- 107? spider gen spider
-
- Monster types:
-
- name comment
- slug fairly weak
- fighter swoops in to attack
- guard patrolling motion
- flame1 weaker flame
- flame2 stronger flame, deadly
- smoke pretty weak
- bullet hurts bad guys
- boulder can be moved by player
- spider big bad dude
- buddy small tough creatures who are fairly harmless
- fish man eating fishes, not always restricted by water
- you the player
- snake a multiply segmented creature that is nasty
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